This is the on-line mirror of a one-week course designed to get eager, self-motivated people started in the skill of programming. Nobody learns programming in one week, it takes time and practice -- "motivation and miles" -- but we can give you a roadmap. Once you more or less understand the basic structure of things, you can look at existing programs and figure out how they work -- and by extension and a lot of copying, you can write your own code to do similar things.
Before you can program a computer, you need to be able to use it, that is, you need to be reasonably skillful at clicking and dragging and double-clicking and drag-selecting and copying and pasting and (of course) typing into fields in windows. You need recent a Windows (Win7 or later) or OSX (again, x.7 or later) computer to do this on. You could do it on Linux or an earlier computer, but it's harder; save that for after you get good at it (if you still want to). It also helps if you understand mathematical formulas and maybe a little algebra, but not much.
The most important requirement to be good at this is attention to detail. I call it "Observant, Careful, and Determined."
I had a lot more introductory remarks, but they filled up my page with this massive gray sea of text, so I cut them out. I still rather like what I said, and I expect my remarks might be useful to you too, if you care to read them here.
OK, let's get started. Here are the topics we cover, in subsequent pages:
Introduction & Language
Lesson #0: Programming Environment
Lesson #1: Sequence & Output
Lesson #2: Variables & Expressions
Lesson #3: Conditionals & Input
Lesson #4: Iteration & Termination
Lesson #5: Subroutines & Recursion
Lesson #6: Classes & Objects
Lesson #7: Extras
Next: Programming Environment
Revised: 2016 October 20