Fall 2022 | ||
0. | English IDE / Sandwich IDE | |
1. | PBJ in English (video=10m) (P=0)
1a. Finish (video=5m) (P=1) | |
2. | Conditional PBJ (video=4m) (P=2) | |
3. | Repeating PBJ (video=8m) (P=4) | |
Variables (video=8m) (P=5) | ||
4. | Calculator (video=11m) (P=7)
4a. More (video=6m) (P=8) | |
5. | Guessing Game (video=17m) (P=12) | |
6. | Rock-Paper-Scissors (video) (P=13) | |
7. | Seaman (video) (P=17)
7a. ASCII Graphics (video) (P=18) | [all tx] |
8. | Programming Tic-Tac-Toe (see below #19 ) |
English Computer Reference Manual
Unix vs Mac
Pong in GameEngine ----> ChromeBook start with: (Replit Pong video)
Calculator in GameEngine
Rock-Paper-Scissors in GameEngine
Seaman with better graphicsSome Game Ideas Using the GameEngine
Squares Falling
Tetris
Snake
Card Games
Bitwise Operators
New Widgets
Your Own Sprites
FIFO
Displaying TTT in English (video)
Input Play (video)
Who Won (video)
ASCII Score in Java
Score in GameEngine
AI to Win (video)
Data As Bits
Kitchen Computer Reference Manual
Things You Need to Know in Java
The APCS Exam
Useful Tech Issues
Six Things
Why 6? Why Not Objects? Why Java?
Flat vs the Real World
The Itty Bitty GameEngine -- Overview
Your Own Java Game -- Step by step tutorial to build a simple "Pong" game
Class GameWgt -- The visual components of a GameEngine game
Overriding GameEvent -- The programmatic components of a GameEngine game
Widget Specification Text -- File format for GameMaker.txt and how to make your own
Programming Tic-Tac-Toe -- Start in English, then ASCII graphics, then GameEngine, finally AI
Some Game Ideas Using the GameEngine -- Some more challenging projects
Revised: 2022 August 22